`; $('body').append(sidebarHTML); syncSidebarUI(); // 2. REVERTED NAVIGATION LOGIC: The version that worked $(document).on('click', '.close-sidebar-btn, #sidebar-toggle', function(e) { var btn = $(this); var isAtHome = $('body').hasClass('home') || window.location.pathname === '/' || window.location.pathname === ''; if (btn.hasClass('close-sidebar-btn')) { if (isAtHome) { e.preventDefault(); $('#custom-sidebar').addClass('is-closed'); syncSidebarUI(); } else { // Force hard refresh only for the Portfolio button when not home e.preventDefault(); window.location.assign('https://shaneoshea.com'); } } else { $('#custom-sidebar').toggleClass('is-closed'); syncSidebarUI(); } }); // KILLS PROJECT GRID LINKS BUT SAVES THE GIF $(document).on('click', '.pg-link, .pg-title-link', function(e) { e.preventDefault(); return false; }); function syncSidebarUI() { var sidebar = $('#custom-sidebar'); var body = $('body'); var toggle = $('#sidebar-toggle'); if (sidebar.hasClass('is-closed')) { toggle.text('→'); body.removeClass('sidebar-open'); } else { toggle.text('←'); if ($(window).width() > 1200) { body.addClass('sidebar-open'); } } } $(window).on('semplice_page_loaded', function() { var isAtHome = $('body').hasClass('home') || window.location.pathname === '/' || window.location.pathname === ''; if (isAtHome && $(window).width() > 1200) { $('#custom-sidebar').removeClass('is-closed'); syncSidebarUI(); } }); // The Status Bar Janitor setInterval(function() { $('.pg-link, .pg-title-link').removeAttr('href'); }, 1000); }); })(jQuery);

UV Mapping Tips By Paul H. Paulino

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 · 
November 15, 2016
 · 
1 min read

Super great tips here for UV Mapping workflows; primarily applies to the VFX industry but I found it a great workflow to adopt!

See the article here: https://80.lv/articles/6-tips-to-improve-uv-mapping-workflow/

Thanks Jared Athias for sharing this with me!

It would be awesome if you could plug in one of those UV map textures to your UV mapping tool and preview all of your geometry UV layouts without necessarily needing to assign a texture with an image map to each individual object!

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