Shane O'Shea
3D Designer
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  • Recent Posts

    • Family Inspiration
    • Portrait Photography Editing Study
    • Updated Animatic
    • Final Landscape Environment Base
    • Blown Out Specular Pass in Renderman
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    March 3, 2017

    Final Landscape Environment Base

    Working with satellite imagery, I was able to pull some dem maps from the U.S. Geological Survey’s data tools. From there I was able to take it into Houdini and formulate a great base landscape for my characters to exist it. The majority of it is so large for extra background and horizon content and help integrate it nicely with the foreground elements as shots progress.

    LandscapeFinalVersion

    Comment
    February 7, 2017

    Blown Out Specular Pass in Renderman

    So I’ve been working on a scene and all my lights are functioning properly with all my objects, aside from the reflective part of my mirror texture and I can’t for the life of me figure out why.

    I’ve turned light linking off on the mirror part of the texture to all my lights and it still doesn’t seem to help.

    I’m using a PxrDisney legacy material and even with the specular as low as 0.1 it still produces a blown out specular pass.

    Will post here if I end up figuring out what’s causing this!

    Regular Render:
    Regular

    Specular Pass:
    spec

    Indirect Specular Pass:
    Indirect

    Posted a help thread in the forums: https://renderman.pixar.com/forum/showthread.php?s=&threadid=33896

    Comment
    February 6, 2017

    Look Development: Environment

    Clouds:

    CloudTest

    Terrain:

    Particle Dust:

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