`; $('body').append(sidebarHTML); syncSidebarUI(); // 2. REVERTED NAVIGATION LOGIC: The version that worked $(document).on('click', '.close-sidebar-btn, #sidebar-toggle', function(e) { var btn = $(this); var isAtHome = $('body').hasClass('home') || window.location.pathname === '/' || window.location.pathname === ''; if (btn.hasClass('close-sidebar-btn')) { if (isAtHome) { e.preventDefault(); $('#custom-sidebar').addClass('is-closed'); syncSidebarUI(); } else { // Force hard refresh only for the Portfolio button when not home e.preventDefault(); window.location.assign('https://shaneoshea.com'); } } else { $('#custom-sidebar').toggleClass('is-closed'); syncSidebarUI(); } }); // KILLS PROJECT GRID LINKS BUT SAVES THE GIF $(document).on('click', '.pg-link, .pg-title-link', function(e) { e.preventDefault(); return false; }); function syncSidebarUI() { var sidebar = $('#custom-sidebar'); var body = $('body'); var toggle = $('#sidebar-toggle'); if (sidebar.hasClass('is-closed')) { toggle.text('→'); body.removeClass('sidebar-open'); } else { toggle.text('←'); if ($(window).width() > 1200) { body.addClass('sidebar-open'); } } } $(window).on('semplice_page_loaded', function() { var isAtHome = $('body').hasClass('home') || window.location.pathname === '/' || window.location.pathname === ''; if (isAtHome && $(window).width() > 1200) { $('#custom-sidebar').removeClass('is-closed'); syncSidebarUI(); } }); // The Status Bar Janitor setInterval(function() { $('.pg-link, .pg-title-link').removeAttr('href'); }, 1000); }); })(jQuery);

Blown Out Specular Pass in Renderman

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 · 
February 7, 2017
 · 
1 min read

So I've been working on a scene and all my lights are functioning properly with all my objects, aside from the reflective part of my mirror texture and I can't for the life of me figure out why.

I've turned light linking off on the mirror part of the texture to all my lights and it still doesn't seem to help.

I'm using a PxrDisney legacy material and even with the specular as low as 0.1 it still produces a blown out specular pass.

Will post here if I end up figuring out what's causing this!

Regular Render:
Regular

Specular Pass:
spec

Indirect Specular Pass:
Indirect

Posted a help thread in the forums: https://renderman.pixar.com/forum/showthread.php?s=&threadid=33896

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