Category Archives:

February 7, 2017

Blown Out Specular Pass in Renderman

So I’ve been working on a scene and all my lights are functioning properly with all my objects, aside from the reflective part of my mirror texture and I can’t for the life of me figure out why.

I’ve turned light linking off on the mirror part of the texture to all my lights and it still doesn’t seem to help.

I’m using a PxrDisney legacy material and even with the specular as low as 0.1 it still produces a blown out specular pass.

Will post here if I end up figuring out what’s causing this!

Regular Render:

Specular Pass:

Indirect Specular Pass:

Posted a help thread in the forums:

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February 6, 2017

Look Development: Environment




Particle Dust:

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February 3, 2017

Look Development: Metal Figure

In my thesis, the main conflict is between the nature figure and metal figure. When it comes to the metal figure I want to display how it was created and came to be. I want to start by developing it’s framing, followed by some of it’s musculature and added on internal structures. From there it is really just a matter of presentation and initial creation shots that will become an important factor in introducing this character.

Initial Framing:

Connective Structures:



Add-on components:

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February 3, 2017

Title Animation

Working with vine generation and interesting effects has been a fun process! I’ve needed a visual for my thesis in terms of a title look development sooOoOOO. I made a quick WIP of what I’ve been up to in terms of that.

Here is a quick test animation of the growth:

In terms of what this actually looks like here’s an actual current render:

I had a previous look I was going for, which looked a little bit less barren up close, but from far away looked a lot more like fur or grass and really wasn’t generating the organic vine look I had in mind.

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